Pet Mod [Gen 9] Crossover Chaos Expanded

Approved by DuoM2
Credit to ToadBrigade for the OP format

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Crossover Chaos Expanded

As the name implies, this metagame expands upon Crossover Chaos by including characters who debuted in works of fiction apart from video games. Anime, movies, comic books, cartoons, live action, novels, music, websites, tabletop games, you name it. This is the place for submissions based on how a character from a medium of that nature would fare in a Pokemon battle.
(Note: Real people, including VTubers, are prohibited.)

For each slate, you have the opportunity to turn up to five of your favourite non-video-game characters into Pokemon (check the Winning Crossovers tab below to make sure your character has not won before). Feel free to resubmit your character in the following slate if they did not win.

You will need to create a suitable Type, Ability, and Moves for these characters. To keep things interesting, each character can have a new signature move, a new signature ability, and/or a new G-Max move. Be sure to explain what your new signature move or ability does. Keep in mind the abilities and affinities that the characters have in their original games and series.
Any custom abilities must be based on existing mechanics or you must provide working code to implement on PS!.
Custom Ability: Winter Front
If Miyuki Shiba uses an Ice-type move, her Attack or Special Attack stat is multiplied by 1.5 during damage calculation.
This custom ability is good because it is based on Steelworker.
(Credit to leafsaber47 for this one)

Custom Ability: Volcanicity
George the Volcano has the resistances of a Fire-type.
This custom ability would need code provided as it is not based on any current ability.

Moves such as Rest, Protect and Substitute that are considered 'universal' are automatically included in all submissions unless otherwise stated, so there is no need to mention them except for flavour reasoning. The same goes for 'minor' moves such as Water Gun, Ember or Confusion. Those moves are implied along with notable moves such as Surf, Fire Blast or Psychic.

As a guide, keep your submissions as powerful relative to their universe. A regular enemy should have average stats, protagonists should have stats similar to OU Pokemon and god-like characters should be limited to cover legendary BST. Also, please indicate if your submission is intended for OU, UU or Ubers.

Pokémon: [Name of character]
Intended Tier:
(OU, UU,or Ubers)
Regional Variation:
Notable moves:
Signature move:
G-Max Move, Z-Move, Mega Evolution, etc.:
Stats: HP/Atk/Def/SpA/SpD/Spe

Reasoning: Explain the reasoning for the character's type, ability and moves. Include a description of the signature move or ability such as origin and lore. Feel free to be as creative and include as much detail as you want.
Pokémon: Pikachu
Franchise/Origin: Pokemon
Intended Tier: UU
Ability: Lightning Rod (Raises Special attack by one stage when attacked by an Electric-type move)
Moves: Volt Tackle, Volt Switch, Thunderbolt, Thunder, Fake Out, Extremespeed, Surf, Knock Off, Grass Knot
Signature Move: Volt Tackle (120 BP | Electric | 100% Accuracy | deals 30% recoil damage and has a 10% chance to paralyse the target)
Z Move: Catastropika (210 BP | Electric | Physical | must know Volt Tackle)
Stats: 35/55/40/50/50/90

Reasoning: Being an electric mouse, it makes sense that Pikachu is an Electric type. Its ability to conduct lightning allows it to have the ability Lightning Rod. Its new signature move, Volt Tackle, comes from the immense electrical charge Pikachu covers itself in when it charges at its opponents. Volt Tackle has 120 BP, has a 10% chance to paralyse, and deals 1/3 of recoil damage. Having a strong affinity to electricity, Pikachu learns a range of Electric-type moves such as Volt Switch and Thunderbolt. Pikachu also enjoys a range of activities such as surfing allowing it to learn Surf.

Vote for your three favourite submissions by others in a 3-2-1 format (positional voting).
You can only include one of your submissions and it cannot be your top vote.
Late votes do not count.

Bonus Theme
Every even slate there will be a bonus theme.
Any submission that fits the theme will get a bonus vote at the end of the slate.
Please show that your submission matches the bonus theme like so:
For the other slates (called Anything Goes), no bonus points will be awarded.

Discussion Phases
A new addition to Crossover Chaos Expanded is the Discussion Phase. To ensure the meta remains balanced, a phase dedicated to discussing balance, changes, matchups, etc., will be held. This phase will lead to any adjustments needed to keep the meta healthy, such as adjusting BST, base power of moves or effects of custom elements.

Have fun!
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Slate 1: Tatsumaki, Shrek, Jogo
Slate 2 (Winter Is Coming): Brook, Kool-Aid Man, Miyuki Shiba
Slate 3: Sayaka Miki, The Big One, Painkiller
Slate 4: SiIva A.I., Smaug, Arthur Boyle
Slate 5 (Vamlumtimes): Aqua, Biollante, Kevin McAllister
Slate 6: Frankenstein, Cocytus, Entoma

Frankenstein Meets the Wolf Man (6-10 wins)
Mygavolt (6 wins)

Isekai Quartet (3-5 wins)
Falchion (3 wins)

Sherlock Holmes Arrives Too Late (1-2 wins)
Pika Xreme (2 wins), leafsaber47 (2 wins), Ninetales Dragons (1 win), Cookie Butter (1 win), KirbyRider1337 (1 win), ShadowLantern (1 win), ToadBrigade (1 win)
: 3
: 1
: 2
: 3
: 1
: 2
: 5
: 2
: 2
: 1
: 2
: 2
: 3
: 2
: 3
: 3
: 3
: 4
Fate: 1
Fire Force: 1
Godzilla: 1
The Hobbit: 1
Home Alone: 1
The Irregular at Magic High School: 1
Judas Priest discography: 1
Jujutsu Kaisen: 1
Jurassic Park: 1
KonoSuba: 1
Kool-Aid commercials: 1
One Piece: 1
One-Punch Man: 1
Overlord: 2
Puella Magi Madoka Magica: 1
Shrek: 1
The SiIvaGunner Christmas Comeback Crisis: 1
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Changes from Gen VIII
To bring a metagame-driven focus back to Crossover Chaos, crossovers from previous generations will not carry over to Gen 9 Crossover Chaos Expanded. This means popular characters who have been untouched for almost half a decade will be able to be resubmitted in a more balanced metagame
Any custom element must be based on pre-existing mechanics from Pokemon or have code provided. Coders of the mod have the final say on what is considered eligible.
Every five slates will be a Discussion Phase. This will allow this Pet Mod to remain balanced and competitively driven. To assist with discussions, please indicate if your submission is intended for OU, UU or Ubers
Archive - A spreadsheet with all of the new Pokemon, moves and abilities.
Discord - Discuss all things Crossover Chaos related including balance and bonus theme suggestions.
Play - Crossover Chaos Expanded will be playable over at Dragon Heaven (Soon™)
Slate 1: Anything Goes

Welcome to the first slate of Crossover Chaos Expanded for Generation 9. Before submitting a character for this Pet Mod, please read the above posts to familiarise yourself with the guidelines for this mod.

As mentioned in the above post, this generation will be a soft reboot for Crossover Chaos Expanded. This means that all previously submitted Expanded Crossovers are now eligible to be submitted again.

Submissions will be open for one week.

As always: Have fun!​

Cookie Butter

formerly the someone

Pokémon: Jogo
Franchise/Origin: Jujutsu Kaisen
Intended Tier:
Type: Fire/Ground
: Blaze / Magma Armor | Drought
Notable moves
: Universal moves, Ancient Power, Curse, Grudge, Spite, Poltergeist, Shadow Ball, Shadow Claw, Earth Power, Earthquake, Eruption, Ember, Flamethrower, Scorching Sands, Lava Plume, Fire Blast, Blast Burn, Heat Crash, Pyro Ball, Mystical Fire, Raging Fury, Fiery Wrath, Dark Pulse, Fire Spin, Flame Charge, Fissure, Flame Wheel, Heat Wave, Inferno, Precipice Blades, Rest, Scary Face, Mean Look, Smog, Smokescreen, Clear Smog, Endure, Flame Burst, Bulldoze, Nature Power, Overheat, Rock Tomb, Rock Slide, Stone Edge, Nasty Plot, Will-o-Wisp, Infestation
Coffin of the Iron Mountain (185 BP | Fire | Special | must know Eruption | causes the weather to become extremely harsh sunlight for five turns.) [[Genesis Supernova + Desolate Land clone]]
Stats: 80/85/75/95/85/110 (530)
Competitive Reasoning: A fast, offensive sun setter.
Flavor Reasoning: Have a Fire starter for the first slate. Jogo is a cursed spirit that is the embodiment of human's fear of the land itself. The closest thing in Pokemon to Jogo is Groudon.
Pokémon: Brook
Origin: One Piece
Intended Tier: UU, probably has OU potential
Type: Ghost/Ice
Ability: Punk Rock / Infiltrator / Long Reach
Notable moves: Sacred Sword, Swords Dance, Blizzard, Night Slash, Ice Shard, Bone Rush, Phantom Force, Shadow Ball, Hex, Ice Spinner, Perish Song, Shadow Sneak, Confuse Ray, Razor Wind, Air Slash, Grass Whistle, Aerial Ace, Retaliate, Icy Wind, Uproar, Overdrive, Icicle Crash, Poltergeist, Milk Drink
Stats: 59/97/75/89/85/135 [540]
Competitive Reasoning: Fast SD Sweeper is the name of the game here, with Sacred Sword and (if you want to run Loaded Dice over Boots) Bone Rush neat complements to his dualSTABs. Could also run the occasional Special coverage to blindside dedicated physical walls.
Flavor Reasoning: Due to the nature of the Revive-Revive Fruit he ate before his death decades ago, from returning to life after finding his now-skeletal corpse to all sorts of ghostly powers, his Ghost typing is a given. He also gets an Ice typing due to the frigid nature of death accompanying a good number of his powers. Punk Rock stems from his stint during the timeskip and being the resident musician of the Strawhats, with Infiltrator and Long Reach from his ability to separate soul and body that he found afterward, the former in particular since one of the applications for that power was infiltrating a room full of extremely dangerous pirates to transcribe information and get out unscathed. He also is highly mobile and regenerates wounds from drinking milk due to being a skeleton. As for the slicing moves, he fights with swordsmanship.
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pokemon black and white called, they want their psyspam back

“I’ll be always by your side, even if you run faster than the speed of sound or fly high above the sky with the twinkling stars.”
Pokémon: Miyuki Shiba
Franchise/Origin: The Irregular of Magic High School (JP: Mahouka Koukou no Rettousei)
Intended Tier: OU

Abilities: Winter Front
Signature ability - Winter Front - x1.5 power to user's Ice-type moves.
Other Moves:
: Psycho Cut, Quick Attack, Pound, Double Slap, Return, Endeavor, Retaliate, Hold Back, Icicle Spear, Avalanche, Ice Shard, Icicle Crash, Triple Axel, Ice Spinner, Punishment, Counter, Reversal, Force Palm, Wake-Up Slap, Low Sweep, Acrobatics
: Psybeam, Psychic, Mirror Coat, Extrasensory, Psyshock, Swift, Hyper Voice, Weather Ball, Echoed Voice, Terrain Pulse, Aurora Beam, Blizzard, Ice Beam, Icy Wind, Powder Snow, Sheer Cold, Freeze-Dry, Signal Beam, Silver Wind, Dazzling Gleam, Disarming Voice, Focus Blast, Heat Wave, Inferno, Mystical Fire, Gust, Air Cutter, Air Slash, Shadow Ball, Energy Ball, Grass Knot, Flash Cannon, Water Pulse
: Agility, Barrier, Light Screen, Calm Mind, Imprison, Magic Coat, Role Play, Skill Swap, Trick, Healing Wish, Miracle Eye, Psycho Shift, Ally Switch, Psychic Terrain, Disable, Flash, Sing, Foresight, Mind Reader, Psych Up, Safeguard, Follow Me, Helping Hand, Refresh, Wish, Captivate, Lucky Chant, After You, Confide, Mist, Snowscape, Aurora Veil, Flatter, Torment, Quash, Charm, Sweet Kiss, Misty Terrain, Detect, Sunny Day, Defog, Tailwind, Grassy Terrain, Purify, Wide Guard, Rain Dance, Life Dew
Signature moves:
Luna Strike -
- 100 BP - 5 PP - 95% - 50% chance to paralyze the target.
Stats: 62/54/54/150/150/90 (BST: 560)

Reasoning: Psychic-type due to being a magic user with noticeable amount of Psions, partial Normal-type references her partially artificial upbringing made to support her brother, Tatsuya Shiba, as an emotional and mental partner. She may fit in with realmons that are mainly Normal type to serve specific purposes targeted towards certain goals in mind (Porygon line, Castform, Type: Null/Silvally). Her only ability, Winter Front, gives her a 50% power to Ice-type moves, which she is very proficient in and uses to a great extent. Luna Strike is one of her magical abilities that do not very much adherence to her icy affinity, so it shows up as a signature move that is also boosted by STAB and sports a high paralysis power to reference its body-binding potential. Her slight proficiency in marital arts and physical combat gives her a respectable, if somewhat useless, Physical movepool that includes various Fighting moves. The CAD she uses is the Flying-Type Specialized CAD, which is taken literally with various Special category Flying-type moves. Her ability to learn a minor number of Fire-type moves is due to one of her magic abilities, Inferno, sharing the same English name as the Fire-type move Inferno. This allow justification of Inferno being also used to generate heat instead of her more common usage of it to manipulate the absence of heat (Ice-type moves). Because of her Yotsuba heritage and birth as an augmented magician, her stats include very high Sp. Atk and Sp. Def base stats, one of which (Sp. Atk) is very close to Mewtwo's.

Miyuki Shiba (F) @ Colbur Berry
Ability: Winter Front
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Agility
- Stored Power
- Dazzling Gleam
Miyuki Shiba (F) @ Choice Specs
Ability: Winter Front
Tera Type: Psychic / Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Luna Strike / Psyshock
- Dazzling Gleam / Hyper Voice
- Heat Wave / Mystical Fire
- Ice Beam
Miyuki Shiba (F) @ Leftovers / Mental Herb
Ability: Winter Front
Tera Type: Fairy
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Luna Strike / Psyshock
- Healing Wish / Wish
- Defog
- Protect / Detect / Psycho Shift


“Someone places a hurdle in front of me, and I can’t rest until I have jumped over it.”
Pokémon: Mikoto Misaka
Franchise/Origin: A Certain Magical Index/A Certain Scientific Railgun (JP: Toaru Majutsu no Index/Toaru Kagaku no Railgun)
Intended Tier: OU

Galvanize / Magnet Pull (HA: Surge Power)
Signature ability - Surge Power - While Electric Terrain is active, the user's Special Attack is increased by 50%, but loses 12.5% of its maximum HP at the end of every turn.
Other Moves:
: Thunder Punch, Spark, Wild Charge, Psycho Cut, Quick Attack, Rage, Retaliate, Low Kick, Rolling Kick, Focus Punch, Revenge, Sky Uppercut, Close Combat, Force Palm, Low Sweep, Acrobatics, Stomping Tantrum, Magnet Bomb, Metal Burst, Steel Roller, Aqua Jet, Triple Axel, Outrage, Dual Chop, Pursuit, Assurance, Sucker Punch, Lash Out
: Thunder, Thunder Shock, Thunderbolt, Zap Cannon, Shock Wave, Charge Beam, Discharge, Electro Ball, Volt Switch, Rising Voltage, Psychic, Extrasensory, Psyshock, Tri Attack, Weather Ball, Wring Out, Terrain Pulse, Focus Blast, Final Gambit, Signal Beam, Shadow Ball, Flash Cannon, Burning Jealousy, Water Pulse, Dark Pulse, Snarl
: Thunder Wave, Charge, Magnet Rise, Eerie Impulse, Electric Terrain, Electrify, Magnetic Flux, Agility, Light Screen, Reflect, Calm Mind, Imprison, Psychic Terrain, Speed Swap, Disable, Leer, Substitute, Swords Dance, Endure, Psych Up, Helping Hand, Copycat, Me First, Work Up, Laser Focus, Wide Guard, Confuse Ray, Curse, Sunny Day, Rain Dance, Snowscape, Snatch, Taunt, Torment, Quash
Signature moves:
Railgun Beam -
- 100 BP - 5 PP - 100% - Move becomes Physical instead of Special if the user's Attack stat is greater than its Special Attack, including stat stage changes. 30% chance to paralyze the target.
Stats: 100/115/55/100/70/130 (BST: 570)

Reasoning: Primary Electric-type as the Electromaster of Academy City and the main user of lightning-powers in her source material. Her secondary Psychic-type is due to her status as a Esper and sporting psychic powers. She is a Level 5 Esper - Mikoto was born in the fifth month of the year and all her base stats are multiples of 5, some of which were derived from iconic Electric realmons like Zapdos, Tapu Koko, and Jolteon. Galvanize and Magnet Pull both reference her ability to magnetically attract magnetisable objects like iron fillings in which she can use as weaponry – in which the Alolan Geodude line has both abilities, while the Magnemite line only has the latter ability (Magnet Pull). Galvanize is mostly for useful boosts to her Electric STAB, she’s supposed to be the anime poster girl of electricity masters after all. Her Hidden Ability Surge Power is thematically a combination of Surge Surfer and Solar Power. The constant HP loss associated with Surge Power being derivative of Solar Power references her usage of Anti-Art Attachment which comes with risk of loss of lifeforce. Her signature Railgun technique surfaces as her signature move – and has similar behaviour to Photon Geyser due to both of her types having major trouble hitting on the physical side, in which her physical Attack stat ended up slightly higher than her base Sp. Atk stat, something Tapu Koko must deal with, but is less of a problem for Mikoto due to these effects. The movepool of hers include neat coverage options such as Quick Attack and Tri Attack, useful for Galvanize boosts, and multiple Fighting moves due to her unusually good self-defence and physical combat skills that is bolstered by her kicks and punches she can easily pull out in a fight meant for esper one-on-ones. Substitute is an allusion to the multiple Sister clones she must put up with – all contained in such a facet in her backstory.

Mikoto Misaka (F) @ Magnet
Ability: Galvanize
Tera Type: Ghost
EVs: 32 Atk / 252 SpA / 224 Spe
Lonely Nature
- Quick Attack
- Retaliate / Tri Attack
- Shadow Ball
- Taunt
Mikoto Misaka (F) @ Expert Belt / Heavy-Duty Boots
Ability: Magnet Pull
Tera Type: Fighting / Fire
EVs: 252 Def / 252 SpA / 4 Spe
Timid Nature
- Railgun Beam
- Focus Blast / Burning Jealousy
- Volt Switch
- Thunder Wave / Calm Mind

"Even if it's full of strange planets, the sky sure is vast. It's okay. I'll guide you."
Pokémon: Voyager
Franchise/Origin: Fate/Requiem
Intended Tier: UU, with potential OU niche

Abilities: Levitate
Other Moves:
: Meteor Mash, Iron Head, Metal Burst, Zen Headbutt, Headbutt, Quick Attack, Skull Bash, Extreme Speed, Last Resort, Seismic Toss, Superpower, Fly, Acrobatics, Rock Slide, Rock Blast, Rock Tomb, Stone Edge, U-turn
: Flash Cannon, Mirror Shot, Steel Beam, Psybeam, Psychic, Mirror Coat, Psyshock, Stored Power, Expanding Force, Swift, Weather Ball, Terrain Pulse, Focus Blast, Vacuum Wave, Power Gem, Meteor Beam, Shadow Ball, Energy Ball, Thunderbolt, Charge Beam, Aurora Beam, Ice Beam, Dazzling Gleam
: Iron Defense, Agility, Amnesia, Light Screen, Reflect, Calm Mind, Cosmic Power, Magic Coat, Role Play, Skill Swap, Gravity, Trick Room, Magic Room, Wonder Room, Psychic Terrain, Speed Swap, Flash, Metronome, Swords Dance, Helping Hand, Wish, Copycat, Lucky Chant, After You, Bestow, Simple Beam, Work Up, Play Nice, Detect, Sandstorm, Stealth Rock, Sunny Day, Rain Dance, Thunder Wave, Magnet Rise, Charm, Baby-Doll Eyes
Signature moves:
Z-Move - Requires Psychic and Pranium Z - Pale Blue Dot -
- 175 BP - Gets the user and its adjacent allies pumped.
Stats: 77/79/89/100/97/103 (BST: 545)

Reasoning: Primary Steel-type due to his true origin as a Heroic Spirit being a spacecraft having a shell made of aluminium, a lightweight metal, despite Voyager 1 being quite heavy due to its many armaments and trinkets. His secondary Psychic-type is related to his space-related The Little Prince (and Voyager 1) origin as many extra-terrestrial Pokémon have the type. This also makes his dual typing match up with Jirachi, who is shaped vaguely like a star which is often seen as a symbol for Voyager himself (used in attack animation in Fate/Grand Order pre-Third Ascension). All his base stats are based on his Servant Parameters, albeit with a somewhat low standard deviation because of his Golden Records provide a generalisation showcase on humanity - to any possible intelligent alien lifeforms. His base Sp. Atk of 100 is shared with Jirachi – yet another parallel between the boy and the Wish Maker. His base HP is 77, based on the year, 1977, in which the Voyager 1 space probe was launched. The rest of the base stats are prime numbers to represent his class of Foreigner in F/GO, often reserved for those linked to eldritch horrors like those from the Cthulhu Mythos, often living in extradimensional places - yet Voyager’s base stats are not filled to the brim with prime numbers like other Foreigners would probably have – as a Foreigner, Voyager is the white sheep of the whole Servant Class. His only ability is Levitate due to his innate ability to fly, given by his Swingby Servant skill, giving him a unique advantage which Jirachi does not have. His Noble Phantasm, Pale Blue Dot, serves as his Z-Move and signature move of choice. In F/GO, there is an extra effect of Pale Blue Dot increasing the NP gauge of him and other servants – quite difficult to translate to Pokémon mechanics, and just barely outside the scope of the new custom element limitations, so the Z-Move’s behaviour as a Quick NP is emulated here by giving him and his allies the same critical hit rate boosts that Focus Energy gives. His Z-Move has a base move requirement in Psychic, serving as a foil to Mew and its Z-Move which shares the same move as a usage requirement. Mew signifies a beginning of genetic diversity while Voyager signifies an end to humanity due to being summoned as the last servant to a post-apocalyptic Holy Grail War, both starting/ending very different but similar periods of global/universal history. Due to being a space-related Servant – the archetypical explorer of the Solar System and beyond - he carries Meteor Beam and Cosmic Power, the former firmly placing him into the Power Herb + Meteor Beam niche.

Voyager (M) @ Power Herb
Ability: Levitate
Tera Type: Electric
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Meteor Beam
- Thunderbolt
- Flash Cannon
- Psyshock / Shadow Ball
Voyager (M) @ Leftovers
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Psychic / Psyshock
- Detect
- Wish
- Stealth Rock / U-turn
Voyager (M) @ Pranium Z / Life Orb
Ability: Levitate
Tera Type: Fighting
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psychic
- Flash Cannon
- Vacuum Wave
- Shadow Ball / U-turn / Thunder Wave
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LOrd Fernado


Pokémon: Jogo
Franchise/Origin: Jujutsu Kaisen
Intended Tier: OU
Type: Fire/Ground
Ability: Blaze / Magma Armor | Drought
Notable moves: Universal moves, Ancient Power, Curse, Grudge, Spite, Poltergeist, Shadow Ball, Shadow Claw, Earth Power, Earthquake, Eruption, Ember, Flamethrower, Scorching Sands, Lava Plume, Fire Blast, Blast Burn, Heat Crash, Pyro Ball, Mystical Fire, Raging Fury, Fiery Wrath, Dark Pulse, Fire Spin, Flame Charge, Fissure, Flame Wheel, Heat Wave, Inferno, Precipice Blades, Rest, Scary Face, Mean Look, Smog, Smokescreen, Clear Smog, Endure, Flame Burst, Bulldoze, Nature Power, Overheat, Rock Tomb, Rock Slide, Stone Edge, Nasty Plot, Will-o-Wisp, Infestation
Z-Move: Coffin of the Iron Mountain (185 BP | Fire | Special | must know Eruption | causes the weather to become extremely harsh sunlight for five turns.) [[Genesis Supernova + Desolate Land clone]]
Stats: 80/85/75/95/85/110 (530)
Competitive Reasoning: A fast, offensive sun setter.
Flavor Reasoning: Have a Fire starter for the first slate. Jogo is a cursed spirit that is the embodiment of human's fear of the land itself. The closest thing in Pokemon to Jogo is Groudon.

Pokémon: Asta
Franchise/Origin: Black Clover
Intended Tier: OU

Ability: Devil Dust (Sap Sipper clone for Fairy-types)
Mega Ability: Demon Aura (Ice Scales Clone)
Notable moves: Infinity Slash, Swords Dance, Close Combat, Mach Punch, Sucker Punch, Flare Blitz, Bulk Up, Agility, Smart Strike, Sacred Sword, Parting Shot, Mean Look, Bitter Blade, Iron Head, Rapid Spin
G-Max Move, Z-Move, Mega Evolution, etc.: Black Asta (Demon-Slasher Sword)
Stats: 95 / 120 / 95 / 75 / 75 / 110
Mega Stats: 95 / 150 / 115 / 85 / 105 / 120

Reasoning: i always wanted to use asta in crossover but i couldn't. now i can. dark / fighting represents his powers and brute strength, while i gave defensive abilities to repsresent anti-magic defensive capabilities
100 BP / 100% Acc /
/ Bypasses the targets ability while attacking / 5|8 PP
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Pokémon: Titanosaurus
Franchise/Origin: Godzilla
Intended Tier: OU
Type: Water
Ability: Swift Swim / Strong Jaw / Hydration (HA)
Notable moves: Earthquake, Hurricane, Liquidation, Lunge, Hydro Pump, Crunch, Boomburst, Sky Uppercut, Supersonic, Hyper Voice, Brick Break, Low Kick, Axe Kick, Seismic Toss, High Jump Kick, Jaw Lock, Mega Punch, Aqua Jet, Whirlwind, Tailwind, Bounce
Stats: 70/140/80/105/60/75 [530 BST]

Reasoning: Water typing because he's an aquatic dinosaur, wind moves due to the gale winds generated by his tail fan, kick and punch moves along with sky uppercut due to his attacks in the game Godzilla: Unleashed, sound moves due to his generation of sonic waves. Bounce and Lunge because he can jump unnaturaly high, strong jaw and the high attack because he can easily lift the gigantic and heavy godzilla with only his jaw.

Competitive: extremely strong wall breaker with ok coverage that gets even stronger and faster under rain. with hurricane, its quite difficult to check him with grass types, but he's quite slow and not very bulky on the special side, wich is his big weakness.

Pokémon: Titanus Amhuluk
Franchise/Origin: Godzilla
Intended Tier: OU
Type: Grass/Psychic
Ability: Telepathy / Bio-Pathogenic (This Pokemon's Poison power is 2x; it can't be poisoned; Poison power against it is halved; Water Bubble clone.) / Dry Skin (HA)
Notable moves: Energy Ball, Psyshock, Giga Drain, Sludge Wave, Poison Jab, Zen Headbutt, Hydro Pump, Liquidation, Brick Break, Earthquake, Hammer Arm, Superpower, Grass Knot, Leech Seed, Leaf Blade, Power Whip, Recover, Toxic, Clear Smog, Calm Mind, Expanding Force, Surf, Psyshic, Wood Hammer
110/110/81/107/71/65 [542 BST)

Reasoning: Amhuluk is a creature that telekinetically controls plants, wood and moss wich comprise his body. he posses toxic emitters wich pollute the rivers he passes, making him "Bio-Pathogenic". he posses immense strength, also being able to hurl parts of his own body as projectiles. he can latch onto an opponent and send a psychic blast to their brain and is also amphibious. due to his body being comprised of plants, any attack that doesnt hit his head doesnt inflict pain and he can also easily recover by gathering up more vegetation.

Competitive: very bulky wall thats immune to being poisoned. incredibly slow but is also not completely passive, being able to setup with calm mind and toxic other walls. his poison moves hit extremely hard due to bio-pathogenic, and he can easily stay in battle for a long time with bulk + recover and leech seed.

Franchise/Origin: Puella Magi Madoka Magica
Intended Tier: OU
Type: Water/Fighting
Ability: Justified / Sharpness / Regenerator (HA)
Stats: 90/120/110/60/80/80 (540)
Aqua Cutter, Slash, Double-Edge, Facade, Sacred Sword, Aerial Ace, Surf, Frustration, Return, Close Combat, Cut, Fury Cutter, Quick Attack, Liquidation, Waterfall, Low Kick, Low Sweep, Hydro Pump, Sparkling Aria, Recover, Agility, Swords Dance, No Retreat, Quick Guard, Wide Guard, Endure, Follow Me, Safeguard, Sing, Whirlpool, Helping Hand, Counter, Reversal, Healing Wish, Bulk Up, Tearful Look, Switcheroo, Wish, Heal Bell

Form: Oktavia Von Seckendorff
Criterion: Have Sayaka hold a Grief Seed.
Intended Tier: Ubers
Type: Water/Steel
Ability: Battle Armor
Moves: All of the above + Aqua Tail, Dive, Steel Roller, Iron Defense, Iron Head, Perish Song
Stats: 120/130/140/80/120/50 (640)

  • As a magical girl, Sayaka is a heroic swordswoman with heavy symbolic ties to water, hence her typing. Additionally, she has a minor musical motif which justifies moves like Sing, Sparkling Aria, Heal Bell and Perish Song.
  • Due to the nature of her wish she was granted enhanced regenerative abilities, which is represented here by Regenerator and Recover.
  • When a magical girl's Soul Gem becomes filled with impurities, it blackens and turns into a Grief Seed, giving birth to a witch. Sayaka's witch takes the form of a mermaid covered in knightly armor, which also uses wheels as a form of attack(Steel Roller).
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"Good thing we won't stand out. Wouldn't want to attract any unnecessary attention."
Pokémon: Violet Parr
Franchise/Origin: The Incredibles
Intended Tier: OU
Type: Psychic/Fighting
Ability: Justified, Clear Body, Bulletproof (Hidden)
Notable moves: Agility, Ally Switch, Barrier, Calm Mind, Confusion, Expanding Force, Guard Split, Guard Swap, Imprison, Kinesis, Light Screen, Magic Coat, Mirror Coat, Psychic, Psyshock, Psywave, Reflect, Telekinesis, Trick, Zen Headbutt, Arm Thrust, Aura Sphere, Body Press, Brick Break, Bulk Up, Close Combat, Counter, Final Gambit, Focus Blast, Focus Punch, Force Palm, Hammer Arm, Jump Kick, Low Kick, Low Sweep, Quick Guard, Reversal, Superpower, Vacuum Wave, Thunderbolt, Thunder Wave, Thunder, Zap Cannon, Leer, Wide Guard, Baton Pass, Protect, Safeguard, Dazzling Gleam, Sucker Punch, Iron Defense, Mega Punch, Mega Kick, Charm, Attract, Facade, Helping Hand, Payback, Obstruct, Fling, Shadow Ball, Psychic Terrain, Endure, Body Slam, Uproar, Energy Ball, Foul Play, Slack Off, Magnet Bomb, Curse
Signature moves:
  • Force Field (Psychic, Status, 24 PP max) - Baneful Bunker clone that causes confusion instead of poisoning. Can be cast on any ally on her side of the field, not just herself.
  • Disappear (Psychic, Status, 16 PP max, +1 priority) - For the remainder of the turn, any attacks that target Violet will have their accuracy reduced by 50%. Does not apply to attacks that are guaranteed to hit or ignore accuracy or evasiveness modifiers.
  • Force Blade (Fighting, Special, 16 PP max, 80 BP, 100% Accuracy, slicing move) - Psyshock clone, deals physical damage. Literally this moment from the opening of Incredibles 2.
Stats: 60 HP/45 Atk/145 Def/80 SpA/145 SpD/40 Spe = 515

A Supers’ first job is to protect citizens from mayhem—even if some of those citizens are now the ones causing said mayhem! Forced to retreat further into the shadows, Violet uses her new super abilities to defend the people of Metroville from themselves. And if being a super-secret superhero with advanced electromagnetic mastery can help her survive high school as well, then all the better!
Mega Evolution: Based on her incarnation in the mobile game, Disney Mirrorverse, pictured above. Violet gains +65 Attack, +45 Special Attack, and +40 Speed, but loses -25 for both Defense and Special Defense. Her typing remains unchanged, but her ability becomes Adaptability.

Violet Parr is the daughter of Robert Parr a.k.a. Mr. Incredible, and Helen Parr a.k.a. Elastigirl, and despite her lack of experience and the demeanor of a shy, awkward teenager (at least before her character development), she's every bit as formidable a fighter as her parents are. Able to turn invisible and project indestructible force fields, her potential as a superhero used to be stifled by her intense self-esteem issues, but her adventures with her family have helped her grow out of them just enough to become a heroine in her own right. Her type combination for this sub is as such Psychic/Fighting instead of pure Psychic, reflecting how she isn't afraid to throw hands if she has to (especially in Incredibles 2), and also because Fighting is referred to in Japan as the "Hero" type. Her abilities reference her heroic nature, her invisibility, and her force fields respectively, while her stats are as you'd expect for a fourteen-year-old who can summon virtually unbreakable barriers at will. I gave her a much higher Special Attack than Attack because she wouldn't be able to punch any harder than a regular person, but her force fields when used offensively are a different story.

Competitive Info:
Violet is an absolute monster on the defensive front, boasting insane dual defense stats and a type combination that has only three weaknesses (each of which she can easily patch up with the right coverage, though the type weaknesses of Flying, Ghost, and Fairy don't overlap - choose wisely!) and no double weaknesses, though it also resists just two types. Depending on her choice of ability, this can make her incredibly difficult to take down without exceptional prediction, and she can thus take her sweet time to make use of support moves like Baton Pass, Safeguard, Imprison, Helping Hand, Thunder Wave, or her signature Force Field, strengthen her barriers even further with Iron Defense or Calm Mind depending on which kind of attacks she needs to fend off, or use Slack Off (in true teenager fashion!) to give herself more room to breathe. Calm Mind is also useful as a way to bring her mediocre Special Attack up to Parr, enabling her to make use of powerful special STAB attacks such as Focus Blast, her signature Force Blade, Psyshock, and Psychic, along with coverage such as Energy Ball, Shadow Ball, Magnet Bomb, and Thunder. While this gives her the potential to serve as an offensive tank who can reliably boost herself and trade hits with equally strong opponents, that doesn't mean she can afford to be careless - Violet has no way of dealing with status effects at all, and anything that either inflicts damage to her over time (e.g. burns, poisoning) or prevents her from moving (e.g. paralysis, freezing) can land her in serious trouble.
Mega-Evolution actually results in Violet becoming slightly weaker defensively, but that's because this form plays more heavily into the aforementioned possibility of her becoming a more active combatant. That is to say, her offensive stats are boosted significantly, her STAB especially thanks to Adaptability, and she also gains just enough Speed to justify running Agility over Calm Mind. She does retain the same flaws as her standard form, her dislike of momentum-hindering statuses especially, but her vastly improved attack power combined with her only barely nerfed defense stats and few glaring type weaknesses might just give her the capability she needs to proactively disrupt equally formidable opponents and summarily destroy them.


"Go ahead and praise me! Tell me how great a goddess I am!"
Pokémon: Aqua
Franchise/Origin: KonoSuba: God's Blessing on This Wonderful World!
Intended Tier: Ubers
Type: Fairy/Water
Ability: Truant, Triage, Healer (Hidden)
Notable moves: Aromatic Mist, Baby-Doll Eyes, Charm, Crafty Shield, Dazzling Gleam, Disarming Voice, Draining Kiss, Misty Explosion, Misty Terrain, Moonblast, Moonlight, Play Rough, Spirit Break, Aqua Cutter, Aqua Ring, Bouncy Bubble, Brine, Bubble, Bubble Beam, Chilling Water, Flip Turn, Hydro Pump, Jet Punch, Liquidation, Muddy Water, Rain Dance, Scald, Soak, Sparkling Aria, Surf, Water Pulse, Water Sport, Water Spout, Waterfall, Wave Crash, Whirlpool, Amnesia, Calm Mind, Confusion, Cosmic Power, Eerie Spell, Extrasensory, Future Sight, Heal Pulse, Healing Wish, Light Screen, Magic Coat, Mist Ball, Mystical Power, Reflect, Rest, Role Play, Trick, Trick Room, Purify, Refresh, Icy Wind, Ice Beam, Blizzard, Haze, Assurance, Brutal Swing, Comeuppance, Dark Pulse, Fake Tears, Feint Attack, Flatter, Foul Play, Knock Off, Lash Out, Nasty Plot, Parting Shot, Punishment, Quash, Snatch, Switcheroo, Taunt, Torment, Flail, Splash, Tackle, Attract, Safeguard, Slack Off, Growl, Sing, Encore, Hyper Voice, Mist, Heal Pulse, Wish, Mean Look, Imprison, Follow Me, Belly Drum, Swagger, Swords Dance, Tearful Look, Work Up, Defog, Revival Blessing
Signature moves:
  • Exorcism (Fairy, Special, 32 PP max, 70 BP, 100% Accuracy) - Freeze-Dry clone that can cause flinching. Deals super-effective damage against Ghost-types.
Stats: 80 HP/135 Atk/70 Def/135 SpA/70 SpD/110 Spe = 600

"'God Blow' is a lethal fist that carries a goddess's rage and sorrow! Any it strikes will perish!"

Z-Move: God Blow - Physical, 185 BP, Requires Spirit Break. A devastating punch that carries a goddess' rage and sorrow, able to both purify undead enemies and inflict physical damage. All of the target's stat changes are returned to normal. This attack also deals super-effective damage against Ghost-types.

Ah yes, the stupid, useless, bratty goddess. If I could trade this sub for a special ability, I would've done it a long time ago... Anyway, the type combination is because Aqua is a goddess first and a water-themed figure second - Fairy is the type associated with divinity thanks to Legendaries such as Xerneas and Zacian, and to some extent more angelic Pokémon such as Togekiss. Her abilities are Truant because she's a total slacker (and a drunkard besides, but Poison Heal is actually useful), and Triage and Healer because some of her most important powers are associated with, well, healing. I statted her as though she was a Legendary which is why her BST is 600 rather than somewhere in the 500-520 range like most of my other pet mod subs, though as discussed below, she's very much a "glass cannon" and will more than likely break down crying if faced with a faster opponent.

Competitive Info:
Tempting though it was to make this sub a deliberate shitmon to play into all the useless goddess jokes, I've seen enough of the anime Aqua is from to conclude that she isn't useless so much as overspecialized - sure, you could try to use her for support, and in fairness she does have a lot of support moves to her credit (including the fabled Revival Blessing!) as well as two abilities associated with healing... but compared to other 'mons with the BST of a Legendary, she's about as sturdy as wet paper, so she would indeed be more of a liability than an asset if forced into a more passive role, seeing as she'll very likely go down screaming before she can even get the chance to actually help anybody. Her abilities themselves are likewise suboptimal: Healer is only useful in team battles and doesn't affect herself, and as for Triage, there are very few moves she can learn for which it makes any difference (and trying to use Slack Off or Rest with this ability, though very much in-character for her, is as strategically questionable as you'd expect, and almost as bad as running her with Truant at all).
What, then, is Aqua useful for? Simple: utterly fucking obliterating any unprepared infidel unlucky enough to be standing in front of her. Aqua's stat spread plays into her infinite mana supply and the surprisingly powerful attacks she can unleash, and she's armed with both physical and special STAB such as Spirit Break (and accompanying Z-Move God Blow), Moonblast, Draining Kiss (with Triage making this a priority move!), signature move Exorcism, Surf, Liquidation, Scald, Wave Crash, and Hydro Pump, as well as coverage of the Psychic, Ice, and Dark types. As such, Aqua's most preferred status moves, if any, would probably be self-buffs such as Nasty Plot, Swords Dance, Work Up, or even Belly Drum (not that she cares about losing half her HP, what with being so fragile anyway), though it'd be even better if someone else buffed her beforehand so she can give the enemy team what for straight away (especially since her stats would also make her a good shoe-in for a two-STAB, two-coverage Assault Vest or Choice item set). For all her divine power, though, Aqua's faults remain quite glaring even when used the right way: aside from the fact of life that is her being very much a glass cannon with a nice butt, despite having coverage options against Poison and Grass in the form of Psychic and Ice respectively, she's virtually helpless against Electric-types, especially if they can outspeed her. She also can't stand statuses that hobble her offensive power or stop her from moving, often forcing her to run a status-cleansing move such as Refresh, and she'd also be walled pretty hard by Steel-types, other Water-types, or enemies with Water Absorb or some other Water immunity (e.g. giant frogs). Still, you could do worse with this hard-drinking brat, and in the hands of someone who'd have better chemistry with her than Kazuma does, her goddess power would be nothing short of devastating.


"They never attack the same place twice. They were testing the fences for weaknesses, systematically. They remember."
Pokémon: The Big One
Franchise/Origin: Jurassic Park
Intended Tier: UU
Type: Rock/Dark
Regional Variations:
  • Rock/Fighting, based on Blue from Jurassic World
  • Rock/Poison, based on the Troodon from Telltale's Jurassic Park: The Game
Ability: Tough Claws, Sharpness, Moxie (Hidden)
Notable moves: Accelerock, Ancient Power, Rock Blast, Rock Slide, Rock Throw, Rock Tomb, Smack Down, Stone Edge, Assurance, Beat Up, Bite, Brutal Swing, Comeuppance, Crunch, Darkest Lariat, Feint Attack, Foul Play, Hone Claws, Jaw Lock, Knock Off, Lash Out, Night Slash, Parting Shot, Payback, Power Trip, Punishment, Pursuit, Snarl, Snatch, Sucker Punch, Taunt, Thief, Throat Chop, Tackle, Tail Whip, Roar, Dragon Claw, Slash, Thrash, Pluck, U-turn, Agility, Endeavor, Scary Face, Facade, Brick Break, Stomping Tantrum, Breaking Swipe, Body Slam, Outrage, Endure, Superpower, Dragon Dance, Close Combat, Play Rough, Psychic Fangs, Rock Smash, Bullet Punch, Metal Claw, Shadow Claw, Psycho Cut, Fury Attack, Double Team, Swords Dance, Swagger, X-Scissor
Signature moves:
  • Leaping Slash (Rock, Physical, 16 PP max, 90 BP, 90% Accuracy, slicing move) - Always results in a critical hit.
Stats: 85 HP/120 Atk/100 Def/45 SpA/45 SpD/120 Spe = 515

"Clever girl..."

Z-Move: Raptor Attack - Physical, 190 BP, Requires Sucker Punch. Has +1 priority, and will be used even if the opponent isn't readying an attack.

Girls' night? GIRLS' NIGHT! Ahem... Aaaaaaanyhow, this sub is a fossilmon because the Jurassic Park series hinges on the conceit of resurrecting dinosaurs and other prehistoric creatures from preserved DNA samples, and the first movie being released at roughly the same time as the Red/Blue Pokémon games was in fact the reason fossil Pokémon even exist at all. As virtually all fossil Pokémon are part Rock-type with the exceptions of the Galarian fossils being due to special circumstances, The Big One follows suit, and as the Velociraptor is the closest kind of animal the JP franchise has to a villain (even if it's still a wild animal albeit in the vein of the shark from Jaws), the ruthless intelligence and pack-hunting tactics of these creatures practically screamed Dark-type to me. The abilities and stats speak for themselves given that this franchise is single-handedly responsible for the popular (if inaccurate) image of dromaeosaurs in general as fast-moving, bloodthirsty killers that rip their prey to shreds with razor-sharp claws.

Competitive Info:
This is the most straightforward of my subs for this slate, a fast and surprisingly tough physical attacker with few, if any, status moves to her credit - most of which are used to boost her own killing power. Hone Claws is thematically apropos, but Dragon Dance or Swords Dance would be her best bet, since this "swift robber" probably doesn't need Agility to run down most of her opposition. This enables her to employ powerful STAB options such as Stone Edge, Rock Slide, Sucker Punch (and its Z-move), Crunch, and signature move Leaping Slash, as well as coverage of the Dragon, Steel, Fighting, Psychic, and even Bug types, giving her a wide range of coverage options that almost... almost... makes up for the sheer amount of weaknesses her typing is cursed with. Of the whopping seven types that can deal super-effective damage against her (Fighting, Ground, Bug, Steel, Water, Grass, and Fairy), her STAB and the coverage types she can learn can at least cover for five of them: Fighting (Psychic Fangs or Psycho Cut), Bug (her Rock STAB), Steel (Brick Break, Superpower, or Close Combat), Grass (U-turn or X-Scissor), and Fairy (Bullet Punch or Metal Claw). This leaves her with no real answers to Ground or Water, but neither of them resist U-turn and nobody except opponents with Soundproof (which doesn't see much use anyway) can no-sell Parting Shot, allowing her to serve as an effective scout and guerilla ambush fighter if such is warranted, seeing as she's more than quick enough to pull a tactical retreat if need be and then come back to surprise an unsuspecting opponent in the same way as she did to one Robert Muldoon (as seen in the clip above). In fact, it'd probably be smart to switch her in and out of battle a lot anyway: deadly though this prehistoric predator may be, getting hit by paralysis or a burn can easily trip her up, and you might as well be playing with five Pokémon should she be pitted against a faster special attacker. With skilled timing and good prediction, she can shred through enemy ranks with ease, but a careless or inexperienced trainer will quickly learn the hard way that she's just as likely to be forced back into extinction - especially if she has the sheer rotten luck to get hit by a single Focus Blast.
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Pokémon: Claire
Franchise/Origin: Claymore
Intended Tier: OU
Type: Dark/Steel
Ability: Sharpness, Regenerator (HA)
Notable moves: Smart Strike, Swords Dance, Night Slash, Slash, X-Scissor, U-Turn, Knock Off, Iron Head, Taunt, Recover, Sacred Sword, Close Combat, Agility, Stone Edge, Spikes Gen 9 Universals
Signature move: Quicksword
(25 BP | Steel | Physical | 100% Accuracy | +1 Priority, Sharp move, hits twice)

Stats: 80HP/110Atk/110Def/50SpA/90SpD/115Spe (555 bst)

Reasoning: Claire is the protagonist of Claymore, a quarter yoma which is where the dark type comes from, and steel from the claymore itself. Slicing moves come from the obvious sword, and recover /Regenerator comes from the supernatural healing factor seen in the manga. The signature move comes from the fast swordplay ability inherited from another claymore
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Name: Tatsumaki
Franchise: One Punch Man
Intended Tier: UU

Ability: Competitive
Stats: 78 HP/58 Atk/58 Def/145 SpA/103 SpD/103 Spe (545 BST)

Moves: Psychic, Psyshock, Mirror Coat, Air Slash, Hurricane, Draco Meteor, Meteor Beam, Earth Power, Telekinesis, Kinesis, Light Screen, Reflect, Trick, Defog, Tailwind, Whirlwind, Stealth Rock, Block
Reasoning: Tatsumaki is a powerful esper, with telekinesis she uses to fly around. She has a wind motif (her name means "Tornado"), often creating whirlwinds when she uses her powers. She can use telekinesis to control large rocks (Stealth Rock) or even the ground (Earth Power), and she can pull meteors from space (Draco Meteor, Meteor Beam). She has a hotheaded and combative personality (Competitive).

Tatsumaki @ Heavy-Duty Boots
Ability: Competitive
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hurricane / Air Slash
- Psyshock
- Earth Power
- Defog

Name: Fluttershy
Franchise: My Little Pony
Intended Tier: UU

Ability: Element of Kindness (The opponents' SpA is lowered by 1 stage when the user switches in.) | [HA] Hospitality
Stats: 108 HP/48 Atk/73 Def/68 SpA/120 SpD/80 Spe (497 BST)

Moves: Air Slash, Dual Wingbeat, Wing Attack, Bounce, Bug Buzz, Struggle Bug, U-turn, Fairy Wind, Hyper Voice, Roost, Defog, Feather Dance, Quiver Dance, Glare, Sing, Wish, Mean Look, Heal Bell
Reasoning: Fluttershy is a pegasus who embodies the element of kindness, caring for everyone and always being polite. She takes care of all the animals that come to her home (Hospitality, Wish, Heal Bell). She sings like all the other ponies (Sing, Hyper Voice), and her Cutie Mark is butterflies (Quiver Dance, Bug Buzz, Struggle Bug). While she's known to be kind, she will give the Stare when she's pushed (Glare, Mean Look).

Fluttershy @ Heavy-Duty Boots
Ability: Element of Kindness
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- U-turn
- Roost
- Wish
- Glare

Fluttershy @ Heavy-Duty Boots
Ability: Element of Kindness
EVs: 252 HP / 56 Def / 200 SpD
Bold Nature
- Struggle Bug
- Roost
- Glare
- Defog

Strong, big and resistant! Destroy with your persistent desire!
Pokémon: Takeru "Juggernaut" Noto
Franchise/Origin: Fire Force
Intended Tier: OU
Type: Normal/Fire
Ability: Wimp Out / Regenerator
Custom moves:
  • Machine Gun (Fire-type Rock Blast with 100% Acc and 15 PP)
  • Deploy Missiles (Steel-type Rock Blast)
  • Bomb Blast - Normal, Special, 100 BP, 100% Acc, 10 PP | Activates one turn after use. Blocked by Bulletproof.
Notable moves: Body Slam, Pyro Ball, Body Press, Hammer Arm, Revenge, Fire Blast, Flamethrower, Focus Blast, Flash Cannon, Will-O-Wisp, Recover
Other moves: Mega Punch, Fire Punch, Protect, Block, Wide Guard, Rototiller
Z-Move: Weapon of Destruction - Fire, Physical, 200 BP | Super-effective against Fire. Body Press variant. | Requires Pyro Ball and Juggernautium Z
Stats: 160/90/110/85/65/30 | 540 BST

Reasoning: Quasi unkillable gentle giant of Company 2. He's an ordinary potato farmer (hence Rototiller) who wants nothing to do with fire, yet he's cursed with fire as a third-generation pyrokinetic. His cowardice makes Wimp Out obligatory, and he gets Regenerator (+ Recover) because his many layers of clothing have a sort of sorcery about them that makes him seem to shrug off fatal-looking attacks. Contact moves, Protect, Block, and Wide Guard relate to the imposing upper portion of his outfit and his white knight relationship with Tamaki Kotatsu. (Revenge in particular reflects his nature as someone who only attacks when defending himself or his allies.) The rest is based on the fiery artillery he creates when threatened.

"I'm filling my water with volcanicity!"
Pokémon: George the Volcano
Franchise/Origin: Volvic commercials
Intended Tier: OU
Type: Water/Rock
Ability: Volcanicity* / Rain Dish / Harvest
*Grants the resistances of a Fire-type (may downgrade quad resistances)
Signature move: Wild Minerals - Rock, Special, 85 BP, 100% Acc, 10 PP | If the target is Water-type, its Special Defense is lowered by 1 stage.
Notable moves: Steam Eruption, Liquidation, Stone Edge, Earth Power, Earthquake, Energy Ball, Hyper Voice, Wake-Up Slap, Nature Power, Life Dew, Wish, Protect, Stealth Rock, Roar
Other moves: Water Spout, Hydro Pump, Scald, Ancient Power, Rock Slide, Bulldoze, Hidden Power, Mega Punch, Smelling Salts, Natural Gift, Stockpile, Swallow, Spit Up, Attract, Captivate, Sweet Scent, Recycle, Refresh, Purify, Rain Dance, Soak, Swagger, Confide
Z-Move: Grab Life by the Conkers - Water, Status | The user recovers up to 50% max HP and has all stats boosted. Affects adjacent allies in Doubles/Triples. | Requires Life Dew and Volvium Z
Stats: 180/85/100/90/50/5 | 510 BST

Reasoning: An iconic character in the YouTube Poop fandom, George here is a strange type of volcano that spews filtered water instead of lava. (Volcanoes are ordinarily fiery, hence the effect of Volcanicity.) His self-proclaimed "handsome volcano rocks" make his Rock typing obligatory (and prior to that, "rain filters down" explains Rain Dish), thus his Rock-type signature move is obligatory because Ancient Power is rubbish and Power Gem doesn't fit. As for his coverage: he gets Ground moves due to being stuck in the ground; Mega Punch because he has big fists; Hyper Voice and Roar after the first commercial; natural, healing, and status-cleansing moves from the idea behind filtered water; and personality-related moves (Attract, Swagger, and the like) from how he behaves in the second commercial. Speaking of the second commercial, the fruit he happens to have in the beginning of it is the inspiration for Harvest and Recycle.
(Sorry for the potato quality, but it gets the point across.)
volcanicity: {
  shortDesc: "This Pokemon has the resistances of a Fire-type.",
  onEffectiveness(typeMod, target, type, move) {
    let typeCheck = this.getEffectiveness(move, 'Fire');
    typeCheck = this.singleEvent('Effectiveness', move, null, 'Fire', move, null, typeCheck);
    if (typeCheck < 0) {
      return typeMod - 1;
    return typeMod;
  name: "Volcanicity",
  rating: 3,

"M-Mare Bello Fiore, also a Guardian of Level 6, a-at your command."
Pokémon: Mare Bello Fiore
Franchise/Origin: Overlord
Intended Tier: OU
Type: Ground/Grass
Ability: Cloud Nine / Bulletproof
Hidden Ability: Terraforming - Upon switching in, the user summons a terrain depending on SpA and SpD IVs: Misty if both are odd, Psychic if SpA is even, Electric if SpD is even, and Grassy if both are even.
Notable moves: Earth Power, Earthquake, Land's Wrath, Energy Ball, Wood Hammer, Flower Trick, Grassy Glide, Stone Edge, Sucker Punch, Lava Plume, Nature Power, Leech Seed, Sleep Powder, Stun Spore, Defog, Stealth Rock, Spikes, Calm Mind, Wish, Protect, Life Dew, Purify, Teleport
Other moves: Rock Slide, Terrain Pulse, Weather Ball, Worry Seed, Grassy Terrain, Electric Terrain, Misty Terrain, Psychic Terrain, Rain Dance, Sunny Day, Sandstorm, Hail, Foresight, Coaching, Acupressure, Helping Hand, Wide Guard, Heal Pulse, Rototiller, Trailblaze, Snowscape
Stats: 95/95/105/110/110/85 | 600 BST

Reasoning: One of the two Guardians of the Sixth floor of Nazarick. A cross-dressing dark elf of neutral evil alignment. He has a meek disposition yet insane physical strength and half a mind to break bones with his staff. (Sucker Punch and Wood Hammer reflect this.)
  • Base Stats
  • Typing: He is capable of terraforming (Ground), and one of his jobs is Forest Mage (Grass).
  • Abilities: He possesses a spell called Control Cloud (Cloud Nine), has projectile immunity (Bulletproof) as a Floor Guardian, and is a neat freak with control over nature (Hidden Ability).
  • Movepool: His combat style involves the use of druidic powers (Ground, Grass, and Rock moves—Grassy Glide specifically corresponding to Woodland Stride, and Land's Wrath to Dragon Earth—as well as Nature Power, Terrain Pulse, and Defog) at a distance for offense (he also has a lava spell, hence Lava Plume), protection (Protect, Wide Guard), and support (Calm Mind, Coaching, Acupressure, Helping Hand, Wish, Heal Pulse, Life Dew, Purify). He can also Detect Life (Foresight) and Control Weather, plus he possesses a Ring of Ainz Ooal Gown, which allows him to Teleport around Nazarick.
terraforming: {
  shortDesc: "Summons an IV-based terrain: Grassy if even SpA+SpD; Electric if even SpD; Psychic if even SpA; Misty otherwise.",
  onStart(pokemon) {
    let terrain = 'mistyterrain';
    if (pokemon.set.ivs['spd'] % 2) {
      if (pokemon.set.ivs['spa'] % 2) terrain = 'grassyterrain';
      else terrain = 'electricterrain';
    } else if (pokemon.set.ivs['spa'] % 2) terrain = 'psychicterrain';
  name: "Terraforming",
  rating: 4,

"'She waited in the dragon's keep, in the highest room of the tallest tower, for her true love, and true love's first kiss.' *laughs* Yeah, like that's ever gonna happen. What a load of—"
Pokémon: Shrek
Franchise/Origin: Shrek
Intended Tier: OU
Type: Poison/Ground
Ability: Thick Fat / Stench / Intimidate
Event Ability: Mold Breaker
Notable moves: Earthquake, Liquidation, Gunk Shot, Superpower, Heavy Slam, Body Slam, Crunch, Knock Off, Sucker Punch, First Impression, Rock Slide, Circle Throw, Power Trip, Curse, Roar, Gastro Acid, Toxic, Taunt, Stealth Rock, Spikes, Toxic Spikes, Slack Off, Headlong Rush
Other moves: Muddy Water, Mud Bomb, Mud Shot, Mud Sport, Mud-Slap, Sludge Bomb, Belch, Cross Chop, Hyper Voice, Brutal Swing, Revenge, Payback, Astonish, Seismic Toss, Infestation, Nature Power, Counter, Scary Face, Poison Gas, Venom Drench, Torment, Confide
Stats: 108/125/105/45/90/67 | 540 BST

Reasoning: Everyone's favorite ogre. He is associated with filth and mud, represented as Poison and Ground. He has a bulky and muscular body capable of numerous physical techniques. He makes all manner of messes, grossing out and scaring those who dare cross his path. He despises being bothered, yet he sometimes humors those with the audacity. First Impression: "SomeBODY once told me" (from "All Star" by Smash Mouth (RIP Steve Harwell), which is also the basis for Mold Breaker)

A monster beyond common sense, bringing massive calamity to various locations simply by the act of moving...
Pokémon: Vritra
Franchise/Origin: Unlimited Fafnir
Intended Tier: Ubers
Type: Dragon/Flying
Ability: Wind Barrier (renamed Delta Stream) / Regenerator
Notable moves: Draco Meteor, Dragon Pulse, Hurricane, Air Slash, Focus Blast, Fire Blast, Earth Power, Flash Cannon, Sludge Wave, Scald, Stored Power, Volt Switch, Scale Shot, Outrage, Dragon Claw, Dragon Tail, Brave Bird, Dual Wingbeat, Close Combat, Body Press, Drain Punch, Earthquake, Flare Blitz, Gunk Shot, Knock Off, U-turn, Flip Turn, Nasty Plot, Swords Dance, Dragon Dance, Calm Mind, Bulk Up, Iron Defense, Stealth Rock, Spikes, Toxic Spikes, Roost, Taunt, Will-O-Wisp, Defog, Roar, Magic Coat, Synthesis, Heal Bell
Other moves: All TM, HM, TR, and Tutor moves from Gen V and onward + Transform
Stats: 100/120/130/120/130/90 | 690 BST

"I care not about humans. I shall sweep them away if they bother me."
Form: Vritra-Humanoid (base form is Draconic)
Criterion: Use a Key Item named Dark Matter Compressor (like Prison Bottle)
Intended Tier: OU
Type: Dragon/Normal
Ability: Synchronize / Regenerator
Notable moves: Draco Meteor, Dragon Pulse, Hyper Voice, Focus Blast, Fire Blast, Earth Power, Shadow Ball, Flash Cannon, Sludge Wave, Scald, Stored Power, Volt Switch, Dragon Tail, Knock Off, U-turn, Flip Turn, Nasty Plot, Calm Mind, Stealth Rock, Spikes, Toxic Spikes, Roost, Taunt, Will-O-Wisp, Defog, Roar, Magic Coat, Synthesis, Heal Bell
Stats: 100/80/70/120/130/100 | 600 BST

Reasoning: "Black" Vritra is the originator of dark matter—the essence of dragons, a mysterious material capable of being transmuted into just about anything. She is the asexual mother of Kili Surtr Muspelheim, who uses dark matter as a means of creating counterfeit DNA (hence Vritra's relation to Mew) and healing wounds (thus Regenerator). (Volume 1 of the light novel was published mid 2013, i.e. during the fifth generation.)
At first, she wrought havoc in a gargantuan draconic form capable of flight (i.e. part Flying), but in Volume 7 of the light novel, she appeared to the Brynhildr class as a human (Normal) girl ironically resembling a smaller Kili (after creating a wind barrier, hence her signature Ability in Draconic form) in order to negotiate with Tia Lightning, the successor of "Green" Yggdrasil.
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It's fantastic to see Expanded up and running again! Here's one of my first subs from last time, which is timely with Doctor Who having its 60th anniversary specials airing in several hours.

Pokémon: Dalek (Doctor Who)

Ability: Filter, Download, Mega Launcher
Notable Moves: Exterminate*, Flash Cannon, Focus Blast, Fire Blast/Flamethrower, Thunder/Thunderbolt, Draining Kiss, Vacuum Wave, Future Sight, Meteor Mash, Earthquake,
Exterminate!: 120 BP | 85% Accuracy | Dark | Special | 5 (8) PP | Boosted by Mega Launcher
Stats: 50 / 90 / 150 / 100 / 150 / 30 (570 BST)

Reasoning: Covered in an almost indestructible metal alloy, Daleks are considered the most evil threat in all of time and space. They are armed with an array of weaponry such as a laser (which I have kindly nerfed from being an OHKO move), flamethrowers and other deadly arsenal. They also have a toilet plunger for some reason. I guess the 1960's prop department didn't have anything else on hand and more recent designers don't have enough creativity to come up with a better alternative. The toilet plunger does whatever the plot requires it to do such as shocking people, hoovering people like a vacuum, unblocking toilets and general computer shenanigans.

Pokémon: Catapult Turtle
Franchise/Origin: Yu-Gi-Oh
Intended Tier: OU
Type: Water/Steel
Regional Variation: (Optional)
Ability: Mega Launcher / Rocky Payload / Filter (HA)
Notable moves: Water Pulse, Dark Pulse, Aura Sphere, Flash Cannon, Dragon Pulse, Flash Cannon, Hydro Pump, Gyro Ball, Rock Slide, Stone Edge, Stealth Rock, Thunderbolt, Ice Beam
Signature move:
G-Max Move, Z-Move, Mega Evolution, etc.:
Stats: 80/110/120/100/75/50
I intended for the submission and voting phases to be inverted compared to how they are in the regular thread. Since the next submission phase in the regular thread is on delay, I'll give the current submission phase a one-week extension. If anyone else was planning on submitting, it's not too late.

EDIT: Well shoot, that was less delay than expected. Guess it won't be a full week, just until Friday afternoon (EST).
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is a Forum Moderator
too much anime


Pokemon: Omni-Man
Franchise: Invincible (Image Comics)

Ability: Levitate / --- / Supreme Overlord
Stats: 100 / 130 / 110 / 50 / 70 / 110
Physical: Acrobatics, Close Combat, Earthquake, Mach Punch, Rock Slide, Stone Edge, Sucker Punch, Throat Chop​
Status: Recover​
+universal moves​
Other: Brick Break, Work Up, Endure, Focus Blast, Rock Smash, Attract, Confide, Double Team, Rock Tomb, Fling, Focus Punch, Retaliate, Helping Hand, Low Kick, Low Sweep, Coaching, Mega Punch, Revenge, Reversal, Strength, Mega Kick, Secret Power, Superpower, Power-Up Punch, Payback, Leer, Giga Impact, Dig, Earthquake, Headbutt, Counter, Body Slam, Focus Energy, Aerial Ace, Swift, Captivate, Dynamic Punch, Role Play, Vacuum Wave, Laser Focus, Mud-Slap, Scary Face, Feint, Quick Guard, Assurance, Double-Edge, Seismic Toss, Ominous Wind, Guillotine, Vice Grip​

Justification: the guy from fortnite. levitate cuz he flies, supreme overlord cuz hes supposed to take over earth. also its an ability that benefits off of his teammates dying lmao. generic ass fighting movepool, some dark moves to represent his brutal stuff, some flying lookin stuff cuz he flies, recover cuz of his regeneration. lowish spdef cuz viltrumites are weak to excessive heat, sound, and poison. close enough


Pokemon: Patrick Star
Franchise: SpongeBob SquarePants (Nickelodeon)

Ability: Regenerator / Oblivious / Unaware
Stats: 110 / 90 / 60 / 70 / 60 / 30
Physical: Aqua Step, Body Slam, Body Press, Close Combat, Double-Edge, Ice Punch, Liquidation, Rapid Spin, Rock Slide, Stone Edge, Wave Crash​
Special: Hydro Pump, Ice Beam, Surf​
Status: Bulk Up, Slack Off​
+universal moves​
Other: Rain Dance, Toxic, Water Pulse, Icy Wind, Dive, Blizzard, Hail, Waterfall, Whirlpool, Water Gun, Brine, Mimic, Headbutt, Bubble Beam, Giga Impact, Rock Smash, Hyper Beam, Mud-Slap, Muddy Water, Strength, Mud Shot, Swift, Fling, Rock Slide, Take Down​

Justification: later.
Voting is open!
You have about a week to vote for your three favorite submissions.
Cookie Butter's Jogo
KirbyRider1337's Brook
leafsaber47's Miyuki Shiba
leafsaber47's Mikoto Misaka
leafsaber47's Voyager
LOrd Fernando's Asta
Regic Boat's Titanosaurus
Regic Boat's Titanus Amhuluk
ShadowLantern's Sayaka Miki
Falchion's Violet Parr
Falchion's Aqua
Falchion's The Big One
Orangesodapop's Claire
Ninetales Dragons's Tatsumaki
Ninetales Dragons's Fluttershy
Mygavolt's Takeru Noto
Mygavolt's George the Volcano
Mygavolt's Mare Bello Fiore
Mygavolt's Shrek
Mygavolt's Vritra
ToadBrigade's Dalek
Swagodile's Catapult Turtle
zxgzxg's Omni-Man
zxgzxg's Patrick Star
Hopefully I'll get involved with this when i get those juices aflowing but rn voting.

Mygavolt's George the Volcano
Mygavolt's Shrek
Cookie Butter's Jogo

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